Utilising a set of proprietary visual filters, our Eyeware App is the gateway to a suite of software that allows design professionals to see the world with a variety of eye conditions including color blindness, glaucoma, diabetic retinopathy and even certain rare conditions that cumulatively affects hundreds of millions of people worldwide.
Eyeware can be used with a cardboard or custom headset to deliver a combination Virtual Reality (VR)+ AR experience, giving anyone with so-called “normal” vision a new level of insight. The Eyeware filters, when applied, give designers additional tools to audit, manipulate and run wayfinding routes in both preexisting and newly rendered environments.
Our design tools can be deployed anywhere in the design process to facilitate collaboration, design review and visual accessibility for professionals, clients and users both sighted and blind – moving designers beyond simple notions of brightness and contrast into nuanced aesthetic palettes that work for all types of vision.
Why would I want to experience a Visual Impairment?
From the subtle, gauzy effects of cataracts to the more dramatic challenges of tunnel vision or retinopathy, changes in vision are incredibly hard to convey in words, photographs or standard-ratio video. Fully sighted designers can guess, but rarely know exactly how to optimize their products for low vision.
Eyeware will join the toolkit of accessibility best practices observed by agencies such as the LightHouse and Arch4Blind in communicating the nuances of various eye conditions and their implications for design. Using our tools, the designer now has a direct connection to the experience of a variety of clients and users.
From testing out physical interfaces for low lighting conditions, to evaluating for effective colour contrast in side-by-side comparison, to actually strapping on the gear and diving into your CAD model or environment design, these tools give designers an edge on ensuring the project’s visual accessibility from the outset.